Whether you use an in-house engine or a commercial engine, we can help you port your game to different platforms (PC, Mac, mobile devices and consoles...) or to a different game engine. We can also help you port your graphics engine to a different API.
TO A WIDE VARIETY
We are a London based video games studio specialising in porting games to different platforms, performance optimisation, and co-development. We are expert in different areas of video games development including computer graphics and engine programming. We have the knowledge and the expertise to port your games to different platforms efficiently, and to help you develop state of the art techniques.
TO THEIR FULL POTENTIAL
We are expert in performance optimisation. Whether you are in the middle of developing your game, or in the process of porting your game to a less powerful platform, we can help you improve the framerate, loading time and memory usage. We can also help you optimise battery usage.
We can help you implement optimised state of the art graphics techniques, gameplay features and realtime simulations. We can also help you develop smooth AR and VR experiences.
Soufiane has a background in Software Engineering. He is specialised in Computer Graphics, Engine programming and Performance optimisation.
Soufiane started his professional experience around 10 years ago at Ubisoft as an Engine and Graphics programmer, he later moved to NaturalMotion where he was a Principal Graphics Engineer and then on to Apple where he worked on Apple GPUs.
Soufiane has owned the Graphics pipeline in many projects and authored many CPU, GPU and memory optimisations that have had a massive impact on different games.
Soufiane has worked on porting games such as Rayman Origins and Rayman Legends from powerful home consoles to handheld devices.
In addition to Rayman series, Soufiane has worked on other titles such as CSR2, Child of Light and Valiant Hearts.