Graphics Programmer
Type: Contract
Experience: Mid to Principal
Location: Remote
Start date: January 2025
Duration: TBD
About us
Pixel Wings is a self-funded video games development studio based in London, United Kingdom. We provide video games development services and also make our own IPs.
About the role
As a Graphics Engineer, you will work across various areas of the rendering pipeline for a AAA game project, leveraging the latest advancements in real-time rendering. Your expertise will be crucial in adapting the game to a new platform, where you’ll address complex rendering and optimisation challenges to achieve peak performance and visual quality.
Responsibilities
- Port and optimise rendering techniques.
- Design and implement graphics techniques that are optimised for the target hardware.
- Profile and analyse CPU/GPU performance and memory usage to identify bottlenecks.
- Debug and resolve engine and graphics related issues.
Skills we are looking for
- Strong foundation in computer science.
- Strong knowledge of C++.
- Strong problem-solving and bug fixing skills.
- Experience with at least one modern graphics API (Direct3D 12, Vulkan or Metal).
- Experience with shading languages (HLSL, GLSL or MSL).
- Good knowledge of modern real time rendering techniques including raytracing.
- Good knowledge of GPU architecture.
- Experience with multithreading.
- Strong experience with profiling and low-level optimisation.
- Good foundation in Mathematics, with a focus on linear algebra.
- The ability to quickly learn new techniques and adapt to a large code base.
How to apply
Please send your CV to recruitment@pixelwings.co.uk